Independent game studio

Small mobile games, built around one good idea each.

Puzzle and arcade worlds for iOS and Android: water you cannot waste, light you can bend, cargo you had better not drop.

  • 1 game live
  • 2 in the workshop
  • 17 worlds built

Out now

Play it tonight

1 released

Out now

WaterMaze: Flow Puzzle

Every level is a walled garden at the end of an old irrigation maze, and the well is finite. Open the right sluice gates to lead the spring down to the fields, and close them behind you before a wrong turn drinks what is left. Ten worlds, 240 levels, and an endless run waiting in each one.

  • A finite well: every wrong gate costs water you cannot get back
  • Ten worlds, from green forest and frozen canyons to honey, chocolate and slime
  • 240 levels on the main run, plus an endless ladder in every world
  • Flooded levels that invert the rule: shut the gates instead of opening them
  • WaterMaze screenshot 1
  • WaterMaze screenshot 2
  • WaterMaze screenshot 3

Seventeen worlds and counting

Racernaut: Modern City
Modern City
Racernaut: Cyberpunk
Cyberpunk
Racernaut: Edo Japan
Edo Japan
Racernaut: Wild West
Wild West
Racernaut: Alpine
Alpine
Beamcatcher: Stranded Planet
Stranded Planet
Beamcatcher: Volcanic Forge
Volcanic Forge
Beamcatcher: Clockwork Citadel
Clockwork Citadel
Beamcatcher: Abyssal Sanctuary
Abyssal Sanctuary
Racernaut: Rome
Rome
Racernaut: Mars
Mars
Racernaut: Steampunk
Steampunk
Racernaut: Sand Ruins
Sand Ruins
Racernaut: Mayan
Mayan
Beamcatcher: Flooded City
Flooded City
Beamcatcher: Frozen Reactor
Frozen Reactor
Beamcatcher: Aether Peaks
Aether Peaks

The studio

How we build

Every PlayHuddle game starts with a single rule you can explain in one sentence, then spends the rest of its development earning that rule out. Water that runs out. A beam you can only bend. Cargo you cannot afford to drop.

The levels are generated and then hand-tuned, so no two players walk the same worn path and nothing ships that we have not played through ourselves.

  • One idea, earned out
  • Generated, then hand-tuned
  • No timers, no accounts